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Refining gameplay aspects

Addressing ‘The idea doesn’t have enough depth’ statements One of the main criticisms when I first proposed my idea for my final year project was that there was a lot of breadth, not enough depth to the idea. Initially I had hoped to just create an Android game using the Read more…

By George King, 8 years16th November 2017 ago
University

HackUPC Autumn 2017

A quick trip to Barcelona – why not!? Whilst studying for my final year, an opportunity arose to attend a 48 hour hackathon in Barcelona at the Polytechnic University of Catalonia. Despite it being my final year, a quick weekend 900 mile trip was needed..!  The flights were covered by Read more…

By George King, 8 years1st November 2017 ago
University

Good design vs trash design

What makes a good design? This question is going to haunt me all year. For Interaction Design, we have a specific set of requirements to fulfill in building a prototype wireframe system, and one of the requirements is that it needs to be built for a Kiosk style help system. Read more…

By George King, 8 years6th October 2017 ago
University

A play on the ordinary

Why should we do things that have already been done? One of the biggest questions of the modern day world. Whilst away on placement for Code Wizards Ltd, I began choosing my final year project options out of a specialised list that Aston had come up with. I was planning Read more…

By George King, 8 years5th October 2017 ago
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